Rewards for organisations

How partner rewards, challenges and Lucky Emblem campaigns work for organisations using Emblem, and what each one needs from you.

Rewards for organisations

A reward gives people a reason to keep collecting, and you decide where that takes them: beyond the landmark everyone knows, to the places they would otherwise walk past.

Add to your passport

Partner rewards

A tasting, a ticket or a discount, unlocked after a set of Emblems. One per account.

Lucky Emblems

A rare edition with its own prize, won by chance when collecting.

Challenges

Collect all five, earn the bigger reward.

Quizzes

A short quiz on each place turns a visit into learning.

Rewards that bring visitors back

Partner rewards

Collectors earn Coins as they explore. Your reward asks for a set number of your Emblems, so people visit several of your places before they unlock it: a tasting, a ticket or a discount. One per account, while stock lasts.

Lucky Emblems

During a campaign, collecting a Lucky Emblem gives one chance at a limited reward. Each place can have its own chances: lower at the landmark everyone already visits, higher at the places you want people to discover. A surprise, never a promise.

Live now: Bernard-Massard, Chocolaterie RG, Museum of Architecture and Design, Piotrovsky Bookstore, Kolyada Theatre, and Poverkhnosti ceramic studio.

A challenge, a Coin reward or a lucky surprise?

These formats serve different goals. Choose a reward your organisation can honour, then define its eligibility, availability and redemption process with Emblem.

Challenge: achieve a goal

Use collection requirements to guide a journey. A qualifying visitor can unlock the displayed reward while it is available.

Clear requirements, availability and redemption conditions; completion is different from a chance-based prize.

Coins: choose an eligible offer

Where enabled, offer a benefit at a displayed Coin cost. A visit, workshop, discount or other benefit can be discussed if your team can deliver it.

Coin balance alone may not be enough: extra eligibility, dates, stock and offer conditions can apply.

Lucky: a chance to receive a reward

An eligible collection can provide one attempt per account in an active Lucky campaign. This creates a surprise around the souvenir without promising a win.

Campaign rules, odds, eligibility and stock govern the outcome. Rewards are never guaranteed.

Reward configuration is managed with Emblem and depends on the supported rollout. The organisation supplies and honours its agreed benefits; reward terms must be ready before launch.

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